Go Concurrency: Difference between revisions

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* [[Go_Language#Concurrency|Go Language]]
* [[Go_Language#Concurrency|Go Language]]
* [[Concurrent_(Parallel)_Programming|Concurrent (Parallel) Programming]]
* [[Concurrent_(Parallel)_Programming|Concurrent (Parallel) Programming]]
=TODO=
<font color=darkkhaki>
* Recursive Locking
** Resolve the problem of reentrant locks and come up with a valid pattern. Update [[Go_Mutex_and_RWMutex#Reentrance|Go Mutex and RWMutex &#124; Reentrance]]
** https://stackoverflow.com/questions/14670979/recursive-locking-in-go
** https://rationaleemotions.com/reentrancy_not_permitted/
* https://go.dev/talks/2013/advconc.slide#1 + http://www.youtube.com/watch?v=QDDwwePbDtw
* https://go.dev/blog/pipelines
* https://go.dev/talks/2012/concurrency.slide#1 + https://www.youtube.com/watch?v=f6kdp27TYZs
* https://medium.com/insiderengineering/concurrent-http-requests-in-golang-best-practices-and-techniques-f667e5a19dea
* https://blogtitle.github.io/categories/concurrency/
* Rethinking Classical Concurrency Patterns https://drive.google.com/file/d/1nPdvhB0PutEJzdCq5ms6UI58dp50fcAN/view?pli=1
* https://medium.com/@souravchoudhary0306/healing-unhealthy-goroutines-in-long-running-programs-b2a2b56976e5
</font>


=Overview=
=Overview=
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The fundamental concurrent execution primitive is the [[Go_Language_Goroutines#Overview|goroutine]], introduced in the language by the [[Go_Language#Keywords|keyword]] <code>[[Go_Language#go_keyword|go]]</code>. Goroutines are managed by the [[Go_Runtime#Overview|Go runtime]], which maps them transparently onto threads. The O/S threads are not exposed in the concurrency programming model.  
The fundamental concurrent execution primitive is the [[Go_Language_Goroutines#Overview|goroutine]], introduced in the language by the [[Go_Language#Keywords|keyword]] <code>[[Go_Language#go_keyword|go]]</code>. Goroutines are managed by the [[Go_Runtime#Overview|Go runtime]], which maps them transparently onto threads. The O/S threads are not exposed in the concurrency programming model.  


While Go provides [[Go_Package_sync#Memory_Access_Synchronization_Primitives|memory access]] and [[Go_Package_sync#Thread_Synchronization_Primitives|thread synchronization primitives]] at the language level via the <code>[[Go_Package_sync|sync]]</code> package, the language guidelines do not exactly encourage their use, unless in very specific situations, such as within a [[Go_Mutex_and_RWMutex#Guarding_the_Internal_State_of_a_struct|small <code>struct</code> scope]]. Go provides an alternative concurrency programming model in the language, based on [[Concurrent_(Parallel)_Programming#Communicating_Sequential_Processes_(CSP)|Communicating Sequential Processes (CSP)]], a theoretical model introduced by Anthony Hoare in the "Communicating Sequential Processes" 1978 ACM paper. This concurrency programming model uses [[Go Language Channels#Overview|channels]], which are introduced in the language by the <code>[[Go_Language#chan_keyword|chan]]</code> keyword.
While Go provides [[Go_Package_sync#Memory_Access_Synchronization_Primitives|memory access]] and [[Go_Package_sync#Thread_Synchronization_Primitives|thread synchronization primitives]] at the language level via the <code>[[Go_Package_sync|sync]]</code> package, the language guidelines do not exactly encourage their use, unless in very specific situations, such as within a [[Go_Mutex_and_RWMutex#Guarding_the_Internal_State_of_a_struct|small <code>struct</code> scope]]. Go provides an alternative concurrency programming model in the language, based on [[Concurrent_(Parallel)_Programming#Communicating_Sequential_Processes_(CSP)|Communicating Sequential Processes (CSP)]], a theoretical model introduced by Anthony Hoare in the "Communicating Sequential Processes" 1978 ACM paper. This concurrency programming model uses [[Go_Channels#Overview|channels]], which are introduced in the language by the <code>[[Go_Language#chan_keyword|chan]]</code> keyword.


This approach allows you to directly map concurrent problems onto concurrent constructs instead of dealing with the minutia of starting and managing threads, and mapping logic evenly across available threads. In Go, programmers model concurrency as goroutines and channels. In languages that expose threads, you need to worry about things like thread pools, and map requests onto threads. In contrast, in Go you would write a function and prepend its invocation with the <code>go</code> keyword. The runtime handles everything else automatically.
This approach allows you to directly map concurrent problems onto concurrent constructs instead of dealing with the minutia of starting and managing threads, and mapping logic evenly across available threads. In Go, programmers model concurrency as goroutines and channels. In languages that expose threads, you need to worry about things like thread pools, and map requests onto threads. In contrast, in Go you would write a function and prepend its invocation with the <code>go</code> keyword. The runtime handles everything else automatically.
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===<span id='Thread_Synchronization_Primitives'></span>Execution Synchronization Primitives===
===<span id='Thread_Synchronization_Primitives'></span>Execution Synchronization Primitives===
{{Internal|Go_Package_sync#Thread_Synchronization_Primitives|Execution Synchronization Primitives}}
{{Internal|Go_Package_sync#Thread_Synchronization_Primitives|Execution Synchronization Primitives}}
=Context=
{{Internal|Go Context#Overview|Context}}


=<span id='Patterns'></span>Concurrency Patterns=
=<span id='Patterns'></span>Concurrency Patterns=
* [[Go_Once#Initialization_Pattern|Initialization pattern with <tt>sync.Once</tt>]]
* [[Go_Once#Initialization_Pattern|Initialization pattern with <tt>sync.Once</tt>]]
* <span id='context'></span><span id='Context'></span>[[Go_Package_context#Programming_Model|<tt>context.Context</tt>]]
* [[Go_Channels#Channel_Patterns|Channel Patterns]]
* [[Go_Channels#Channel_Patterns|Channel Patterns]]
* [[Go_Language_Goroutines#Goroutine_Patterns|Goroutine Patterns]]
* [[Go Heartbeat#Overview|Heartbeat]]
* [[Go Replicating Requests#Overview|Replicating Requests]]
* [[Go Rate Limiting#Overview|Rate Limiting]]

Latest revision as of 20:47, 14 May 2024

Internal

TODO

Overview

The majority of programming languages address concurrency by providing a representation of O/S threads or green threads directly in the language or in libraries, and exposing memory access synchronization primitives to protect data in presence of concurrent access.

Go takes a different approach.

The fundamental concurrent execution primitive is the goroutine, introduced in the language by the keyword go. Goroutines are managed by the Go runtime, which maps them transparently onto threads. The O/S threads are not exposed in the concurrency programming model.

While Go provides memory access and thread synchronization primitives at the language level via the sync package, the language guidelines do not exactly encourage their use, unless in very specific situations, such as within a small struct scope. Go provides an alternative concurrency programming model in the language, based on Communicating Sequential Processes (CSP), a theoretical model introduced by Anthony Hoare in the "Communicating Sequential Processes" 1978 ACM paper. This concurrency programming model uses channels, which are introduced in the language by the chan keyword.

This approach allows you to directly map concurrent problems onto concurrent constructs instead of dealing with the minutia of starting and managing threads, and mapping logic evenly across available threads. In Go, programmers model concurrency as goroutines and channels. In languages that expose threads, you need to worry about things like thread pools, and map requests onto threads. In contrast, in Go you would write a function and prepend its invocation with the go keyword. The runtime handles everything else automatically.

Go's philosophy on concurrency can be summed up like this: aim for simplicity, use channels when possible, and treat goroutines as a free resource.

Goroutines

Goroutines

Programming Models

Go provides two main programming models for concurrency. The preferred one is based on communicating sequential processes (CSP) paradigm and encourages the use of channels. Memory access synchronization is available, but the language designers advise against using it as the first choice. This is a workflow to help selecting one model versus the other.

               YES
     ┌──────────── Is it a performance critical section? 
     │                              │ NO
     │                              │
     │                              ▼                        YES 
     │         Are you trying to transfer ownership of data? ──────────────┐
     │                              │ NO                                   │
     │                              │                                      │
     │   YES                        ▼                                      │ 
     ├────── Are you trying to guard the internal state of a struct?       │
     │                              │ NO                                   │
     │                              │                                      │
     │   NO                         ▼                              YES     │
     ├────── Are you trying to coordinate multiple pieces of logic? ───────┤
     │                                                                     │
     ▼                                                                     ▼
 Use Primitives                                                        Use Channels


Channels

Channels

Synchronization Primitives

The sync package provides memory access and thread synchronization primitives.

Memory Access Synchronization Primitives

Memory Access Synchronization Primitives

Execution Synchronization Primitives

Execution Synchronization Primitives

Concurrency Patterns