Custom systemd Unit and Unit File: Difference between revisions
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= | =Internal= | ||
* [[Systemd_Operations#Custom_systemd_Unit|systemd Operations]] | |||
* [[Systemd_Concepts#Create_a_Custom_Unit_File_for_a_Service|systemd Concepts]] | |||
* [[Minecraft]] | |||
=Overview= | |||
This article describes the procedure to configure an arbitrary service <code>minecraft</code> to be managed by <code>systemd</code>. It includes the creation of corresponding [[Systemd_Concepts#Unit_Files|unit file]] and <code>systemd</code> configuration to start and stop the service automatically at boot, respectively shutdown. | |||
=Create the Unit File= | |||
Create the <code>/etc/systemd/system/minecraft.service</code> unit file. As root: | |||
<syntaxhighlight lang='bash'> | |||
touch /etc/systemd/system/minecraft.service | |||
chmod 644 /etc/systemd/system/minecraft.service | |||
</syntaxhighlight> | |||
For more details on the location of the unit files, see: {{Internal|Systemd_Concepts#Unit_File_Location|systemd Concepts | Unit File Location}} | |||
=Internal | =Configure the Unit File= | ||
==Process Started and Stopped by Auxiliary Scripts== | |||
This is common for Java programs, <code>/home/minecraft/minecraft-server/minecraft</code> is a wrapper script that starts the JVM and puts in background like this: | |||
<syntaxhighlight lang='bash'> | |||
java -server -jar ... > $(dirname $0)/logs/stdout-and-sterr.log 2>&1 & | |||
</syntaxhighlight> | |||
The unit file configuration is similar to: | |||
<syntaxhighlight lang='bash'> | |||
[Unit] | |||
Description=Minecraft service | |||
After=network.target | |||
[Service] | |||
Type=oneshot | |||
ExecStart=/home/minecraft/minecraft-server/minecraft start | |||
ExecStop=/home/minecraft/minecraft-server/minecraft stop | |||
RemainAfterExit=yes | |||
[Install] | |||
WantedBy=multi-user.target | |||
</syntaxhighlight> | |||
Also see: {{Internal|Systemd_Concepts#Type.3Doneshot|systemd Concepts | <tt>oneshot</tt>}} | |||
==Daemon Process that Forks and Creates Its Own PID File== | |||
= | <syntaxhighlight lang='bash'> | ||
[Unit] | |||
Description=MyService | |||
After=network.target | |||
[Service] | |||
ExecStart=/opt/myservice/bin/myservice | |||
Type=forking | |||
PIDFile=/var/run/myservice.pid | |||
< | [Install] | ||
WantedBy=multi-user.target | |||
</syntaxhighlight> | |||
Also see: {{Internal|Systemd_Concepts#Type.3Dforking|Systemd Concepts | <tt>forking</tt>}} | |||
=Notify <tt>systemd</tt> of the Existence of the New Unit File= | |||
</ | <syntaxhighlight lang='bash'> | ||
systemctl daemon-reload | |||
</syntaxhighlight> | |||
<font color=darkkhaki>Is this really necessary? Why exactly? At this point the file is completely unknown to the system, it as not enabled.</font> | |||
For more details on <code>daemon-reload</code> see: {{Internal|Systemd_Concepts#Daemon_Reload|systemd Concepts | Daemon Reload}} | |||
= | =Enable at Boot= | ||
<syntaxhighlight lang='bash'> | |||
systemctl enable minecraft.service | |||
</syntaxhighlight> | |||
<syntaxhighlight lang='bash'> | |||
Created symlink from /etc/systemd/system/multi-user.target.wants/minecraft.service to /etc/systemd/system/minecraft.service. | |||
</syntaxhighlight> | |||
=Exercise the Service= | |||
< | <syntaxhighlight lang='bash'> | ||
systemctl start minecraft | |||
systemctl status minecraft | |||
</ | systemctl restart minecraft | ||
systemctl stop minecraft | |||
</syntaxhighlight> |
Latest revision as of 03:03, 3 October 2023
Internal
Overview
This article describes the procedure to configure an arbitrary service minecraft
to be managed by systemd
. It includes the creation of corresponding unit file and systemd
configuration to start and stop the service automatically at boot, respectively shutdown.
Create the Unit File
Create the /etc/systemd/system/minecraft.service
unit file. As root:
touch /etc/systemd/system/minecraft.service
chmod 644 /etc/systemd/system/minecraft.service
For more details on the location of the unit files, see:
Configure the Unit File
Process Started and Stopped by Auxiliary Scripts
This is common for Java programs, /home/minecraft/minecraft-server/minecraft
is a wrapper script that starts the JVM and puts in background like this:
java -server -jar ... > $(dirname $0)/logs/stdout-and-sterr.log 2>&1 &
The unit file configuration is similar to:
[Unit]
Description=Minecraft service
After=network.target
[Service]
Type=oneshot
ExecStart=/home/minecraft/minecraft-server/minecraft start
ExecStop=/home/minecraft/minecraft-server/minecraft stop
RemainAfterExit=yes
[Install]
WantedBy=multi-user.target
Also see:
Daemon Process that Forks and Creates Its Own PID File
[Unit]
Description=MyService
After=network.target
[Service]
ExecStart=/opt/myservice/bin/myservice
Type=forking
PIDFile=/var/run/myservice.pid
[Install]
WantedBy=multi-user.target
Also see:
Notify systemd of the Existence of the New Unit File
systemctl daemon-reload
Is this really necessary? Why exactly? At this point the file is completely unknown to the system, it as not enabled.
For more details on daemon-reload
see:
Enable at Boot
systemctl enable minecraft.service
Created symlink from /etc/systemd/system/multi-user.target.wants/minecraft.service to /etc/systemd/system/minecraft.service.
Exercise the Service
systemctl start minecraft
systemctl status minecraft
systemctl restart minecraft
systemctl stop minecraft