Breadth-First Search-based Shortest Path Algorithm: Difference between revisions
Line 8: | Line 8: | ||
⚠️ Only breadth-first search gives the guarantee of the shortest path, depth-first search will not provide this guarantee. | ⚠️ Only breadth-first search gives the guarantee of the shortest path, depth-first search will not provide this guarantee. | ||
A faster breadth-first search shortest path algorithm is [[Shortest Path with Bidirectional Search#Overview|Shortest Path with Bidirectional Search]]. | |||
=Algorithm= | =Algorithm= | ||
Revision as of 20:38, 9 November 2021
Internal
Overview
The BFS-based algorithm as described above can be used, with a very small constant-time addition, to keep track of the layer of each newly discovered node, relative to the start node, and that will automatically indicate the shortest path between the start node s and a reachable node v. It works by annotating the start vertex with 0 and then annotating each new node with D + 1, where D is the distance of the node we discovered the new node from.
The BFS-based shortest path algorithm works with both directed and undirected graphs.
⚠️ Only breadth-first search gives the guarantee of the shortest path, depth-first search will not provide this guarantee.
A faster breadth-first search shortest path algorithm is Shortest Path with Bidirectional Search.
Algorithm
The algorithm is (differences to the canonical BFS algorithm are emphasized):
BFS_with_Shortest_Path(graph G, start vertex s) # All nodes are assumed unexplored initialize a Queue Q (FIFO) mark s as explored annotate s with distance 0 place s in Q while Q has elements remove the head of the queue v for each edge (v, w): if w unexplored: mark w as explored annotate w with a distance dist(w) = dist(v) + 1 add w to Q
The distance computed on reachable node gives the "layer" and the distance from the start node s.