DRY: Difference between revisions

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=DRY and Coupling=
=DRY and Coupling=
{{Internal|Designing_Modular_Systems#DRY_and_Coupling|DRY and Coupling}}
{{Internal|Designing_Modular_Systems#DRY_and_Coupling|DRY and Coupling}}
=Duplication Considered Useful=
The DRY principle discourages duplicating the implementation of a concept, which is not the same as duplicating literal lines of code. Having multiple components depend on shared code can create tight coupling, making it hard to change.


=Organizatorium=
=Organizatorium=
* The "rule of three" for software reuse suggests the you should turn something into a reusable component when you find three places that you need to use it. https://blog.codinghorror.com/the-delusion-of-reuse/ Facts and Fallacies of Software Engineering https://www.amazon.com/exec/obidos/ASIN/0321117425/
* The "rule of three" for software reuse suggests the you should turn something into a reusable component when you find three places that you need to use it. https://blog.codinghorror.com/the-delusion-of-reuse/ Facts and Fallacies of Software Engineering https://www.amazon.com/exec/obidos/ASIN/0321117425/

Revision as of 22:12, 3 January 2022

External

Internal

Overview

Don't Repeat Yourself (DRY) principle sys: "Every piece of knowledge should have a single, unambiguous, authoritative representation within a system."

If you are in the position to write the second time the same behavior (copy-and-paste) that means the behavior belongs into a reusable function. Duplication forces people to make a change in multiple places, and that is not good.

DRY and Coupling

DRY and Coupling

Duplication Considered Useful

The DRY principle discourages duplicating the implementation of a concept, which is not the same as duplicating literal lines of code. Having multiple components depend on shared code can create tight coupling, making it hard to change.

Organizatorium