Go Language Object Oriented Programming: Difference between revisions
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The invocation with the dot notation makes the instance being invoked on (<code>color</code>) an '''implicit argument''' | The invocation with the dot notation makes the instance being invoked on (<code>color</code>) an '''implicit argument''' (<code>c</code>) of the method: there is no parameter in the <code>GetADarkerShade</code> method signature, yet the method body has access to <code>c</code>, which makes <code>c</code> an implicit argument of the method. | ||
In the example above, the receiver instance is passed by value. The instance the method is invoked on cannot be modified in the method, because the method gets a copy of the receiver type instance. | In the example above, the receiver instance is passed by value. The instance the method is invoked on cannot be modified in the method, because the method gets a copy of the receiver type instance. |
Revision as of 16:02, 29 August 2023
External
Internal
Overview
Go is an object oriented language, but the object orientation programming model is relatively simple, compared with other object oriented languages. It has been said about Go that is "weakly" object-oriented. Go does not use the term "class". There is no class
keyword in Go. However, Go allows associating data with methods, which what a class in other programming languages really is.
Go uses struct
instead, which is the encapsulation of data and methods, so the struct
ends being equivalent to a class. To associate data with methods, we use Go functions and we give the a receiver type, which is the type that function - now becoming a method - is associated with. When calling a method on an instance of the receiver type, the standard dot notation is used.
Go does not have inheritance, constructors or generics. Inheritance can be replaced to a certain extent by composition, embedding and interface, which support code reuse and polymorphism.
Methods
Functions can be associated with a type, turning them into methods of that type, by declaring a receiver type on the function.
The syntax to declare a value receiver type for a method is:
func (<receiver_type_parameter_name> <receiver-type>) <function-name>(...) ... {
...
}
Example:
type Color struct {
color string
}
func (c Color) GetADarkerShade() string {
return "dark " + c.color
}
In the example above, Color
is the receiver type, and c
is the variable that refers to the particular receiver type instance the method was invoked on.
The invocation of the method on the receiver type instance is done with the usual dot notation:
color := Color{"blue"}
result := color.GetADarkerShade() // result will be assigned with "dark blue"
The invocation with the dot notation makes the instance being invoked on (color
) an implicit argument (c
) of the method: there is no parameter in the GetADarkerShade
method signature, yet the method body has access to c
, which makes c
an implicit argument of the method.
In the example above, the receiver instance is passed by value. The instance the method is invoked on cannot be modified in the method, because the method gets a copy of the receiver type instance.
To modify the receiver instance, use a pointer receiver type.
func (<receiver_type_parameter_name> *<receiver-type>) <function-name>(...) ... {
...
}
Example:
func (c *Color) Darken() {
(*c).color = "dark " + (*c).color
}
...
c := Color{"blue"}
c.Darken()
fmt.Println(c) // will print "{dark blue}"
Methods can only be associated with receiver types that are defined in the same package as the method. That is why a programmer cannot add new methods to built-in types.