Java Autoboxing: Difference between revisions
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=Wrapper Classes= | =Wrapper Classes= | ||
==java.lang.Byte== | |||
Java has a wrapper class named <code>java.lang.Byte</code> that provide a reference type representation to the primitive data type [[Java_Language#byte|byte]]. | |||
==java.lang.Integer== | ==java.lang.Integer== | ||
Latest revision as of 19:43, 6 April 2020
Internal
Overview
Java has a mechanism called boxing that converts primitive types (such as int
) into their corresponding reference wrapper types (java.lang.Integer
). The opposite operation, converting reference types into their corresponding primitive types is called unboxing.
Autoboxing is a mechanism that performs boxing and unboxing automatically.
Autoboxing comes with a performance cost. Boxed values are wrappers around primitive types, and are stored on the heap. Therefore, boxed values use more memory and requires additional memory lookups to fetch the wrapped primitive type.
Wrapper Classes
java.lang.Byte
Java has a wrapper class named java.lang.Byte
that provide a reference type representation to the primitive data type byte.
java.lang.Integer
Java has a wrapper class named java.lang.Integer
that provide a reference type representation to the primitive data type int.
java.lang.Long
Java has a wrapper class named java.lang.Long
that provide a reference type representation to the primitive data type long.
Autoboxing and Streams API
The Streams API has specialized stream types and API calls for primitive types, to avoid unnecessary autoboxing.
Performance Considerations
The performance penalty associated with autoboxing is quite significant. An operation on a large stream that uses boxed values uses on average 550% more time than the same operation on the corresponding specialized stream.