Pointers in Go

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External

Internal

Overview

A pointer is a data type that represents a virtual address in memory, usually the address of a location in memory that is referred by a variable.

A pointer can be declared as such:

var aPtr *int // a pointer to an int

It can also be implicitly declared using the short variable declaration and the the referencing operator inside functions:

a := 10
aPtr := &a

aPtr is a pointer that contains the memory address that points to the memory location associated with the variable a. Changing the memory value using a syntax that involves the pointer will surface in the value of the variable:

*aPtr = 20
println(a) // will display 20

The pointer data type comes with two operators: & (the referencing operator), and * (the dereferencing operator).

Displaying Pointers

To display the value at memory address stored in the pointer, must dereference:

fmt.Printf("%d\n", *aPtr)

To display the memory address stored in the pointer in a hexadecimal notation use %p or %v, they are equivalent for pointers:

fmt.Printf("%p\n", aPtr)
fmt.Printf("%v\n", aPtr) // same thing

For more details on the pointer, including the type of the data it points to, use:

fmt.Printf("%#v\n", aPtr)

This will print:

(*int)(0xc000012080)

Pointer Variable Name

Do we use someNamePtr or someName?

Also see:

Go Language | Variable Names

The Referencing Operator &

The referencing operator (the ampersand operator) returns an address, also known as a "reference", from a variable. & should be read as "address of ...". It works with variables and also with literals. The syntax &user{name:"Bill"} where user is a struct is legal. The address is represented internally as an instance of type pointer. The address points to the location in memory where the instance associated with the "referenced" variable is stored.

&<variable-name>
color := "blue"
pointerToColor := &color
println(pointerToColor) // prints "0xc000058720"

The Dereferencing Operator *

The dereferencing operator (star operator) takes a pointer and returns the value in memory the pointer's address points toward. The variable must contain a pointer type instance, otherwise the code will not compile. The value thus exposed can be read or written.

*<pointer-name>
color := "blue"
pointerToColor := &color
println(*pointerToColor) // prints "blue"
*pointerToColor = "red"
println(color) // prints "red"

When to Use Values and When to Use Pointers