Custom systemd Unit and Unit File
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Internal
Overview
This article describes the procedure to configure an arbitrary service minecraft
to be managed by systemd
. It includes the creation of corresponding unit file and systemd
configuration to start and stop the service automatically at boot, respectively shutdown.
Create the Unit File
Create the /etc/systemd/system/minecraft.service
unit file. As root:
touch /etc/systemd/system/minecraft.service
chmod 644 /etc/systemd/system/minecraft.service
For more details on the location of the unit files, see:
Configure the Unit File
Process Started and Stopped by Auxiliary Scripts
This is common for Java programs, /home/minecraft/minecraft-server/minecraft
is a wrapper script that starts the JVM and puts in background like this:
java -server -jar ... > $(dirname $0)/logs/stdout-and-sterr.log 2>&1 &
The unit file configuration is similar to:
[Unit]
Description=Minecraft service
After=network.target
[Service]
Type=oneshot
ExecStart=/home/minecraft/minecraft-server/minecraft start
ExecStop=/home/minecraft/minecraft-server/minecraft stop
RemainAfterExit=yes
[Install]
WantedBy=multi-user.target
Also see:
Daemon Process that Forks and Creates Its Own PID File
[Unit]
Description=MyService
After=network.target
[Service]
ExecStart=/opt/myservice/bin/myservice
Type=forking
PIDFile=/var/run/myservice.pid
[Install]
WantedBy=multi-user.target
For more details on the content of the unit files, see systemd Concepts - Unit File Structure.
Notify systemd of the existence of the new unit file
systemctl daemon-reload
Enable at Boot
systemctl enable myservice.service
Exercise the Service
systemctl start myservice systemctl status hello systemctl restart hello systemctl stop hello