Performance Concepts

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Load

Load is a statement of how much stress a system is under. Load can be numerically described with load parameters.

Load Parameters

A load parameter is a numerical representation of a system's load. For example, in case of a web server, an essential load parameter is the number of requests per second (RPS) or queries per second (QPS). For a database, it could be the ratio of reads to writes. For a cache, it is the miss rate. Understanding load parameters of a specific system is important during the system design phase. An architecture that scales well for a particular application is built around assumptions on load parameters, and requires an understanding of which operations will be common and which will be rare.

Load Testing

Coordinated Omission

The coordinated omission problem is a systematic error introduced by some load testing tools, which do not produce correct data in presence of a certain type of failure of the system under test. Vegeta is one of the load tools that avoids the coordinated omission problem.

Tools

Written in Go

(in the descending orders of stars on GitHub):

Performance

The performance of the system is described by performance metrics.

Performance Metrics

Resource Consumption

CPU, memory, disk I/O.

Latency (Response Time)

The latency, or response time, is the minimum time required to get any form of response from a service, even if the work to be done is nonexistent (Martin Fowler, Patterns of Enterprise Applications Architecture). The latency can be measured practically as the time between a client finishing sending a request and fully receiving a response. This measured interval includes the time the request travels over the network from the client to the backend, the time the request is awaiting service in the backend queue, the service time and the time it takes to travel back to the client. The name comes from the fact that, from the client perspective, once the request is fully submitted, it is latent, awaiting service. The latency is an important parameter for an on-line system, such as a web site or a mobile application backend.

Latency is especially relevant in remote systems, because the time spent propagating the request over the network, and the response back is not negligible, and in many cases, it constitutes the majority of the measured time. Some monitoring system describe the request time as the time the backend takes to process the request, and in this case the travel time is not accounted for.

One single response time value is not that relevant, it makes more sense to think of response time as a distribution of values that can be measured. For a system that works well, over a specific time interval most requests are usually reasonably fast, but there are occasional outliers, that take much longer. This can be caused by the fact that the requests in question are intrinsically more expensive, but it could also be that the additional latency is introduced by infrastructure-related factors: context switch, TCP packet loss and retransmission, garbage collection pause, page fault, etc.

Latency and response time are often used synonymously, but some authors argues that they are not synonymous (DDIA).

Standard deviation does not have any meaning for a dataset that describes latency. It is not relevant. Latency must be measured in the context of load, measuring the latency without load is misleading.

Average Response Time

The arithmetic mean: given n requests values, add up all the values and divide by n. This is not a very good metric because this not reflect the "typical" response time, it does not tell you how many users actually experienced the delay.

Median Response Time

The median response time for an interval is the response time of the request for which 50% of the requests are faster, and 50% of the requests are slower. The median is also known as the 50th percentile or P50.

Response Time Percentiles

nth percentile, or quantile (ex: 99th, abbreviated P99) is the response time threshold at which n% (99%) of requests are faster than the particular threshold (and (100-n)% are slower). DDIA Cap 1 Reliable, Scalable and Maintainable Applications → Scalability → Describing Performance.

Also see:

Percentiles

Articles and Talks on Latency

To Process:

Throughput

Throughput is the rate at which something can be produced, consumed or processed, in a time unit. Throughput is usually relevant in case of batch processing systems, such as Hadoop, where it describes the number of records that can be processed per second.

Saturation

Define saturation. Identify where the saturation point is. Don't run a system at saturation or over.

Scalability

Scalability is a measure of how adding resources (usually hardware) affects performance and describes the ability of a system to cope with increased load. Also see:

System Design | Scalability

HDR Histogram

http://hdrhistogram.org

Queueing Theory

TODO:

Response time and service time diverge as saturation becomes worse.

Organizatorium

Load Generatos

The load generators need to keep sending requests independently of the response time. If the client waits for the previous request to complete before sending the next one, that behavior has the effect of artificially keeping the queues shorter in the test than the would be in reality which skews the measurement.