Go Interfaces

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Internal

Overview

Go has an unique interface system that allows programs to model behavior rather than model types: the behavior is "attached" to types via methods, and, independently, the behavior contract is defined by interfaces. The fact that a type implements an interface is not formally declared via a keyword, like in Java, or otherwise, but is an implicit consequence of a type "having" all the behavior declared by the interface. This is called duck typing. If a type implements an interface by the virtue of duck typing, a value of the type can be stored in a value of that interface type and the compiler ensure the assignments are correct at compile-time.

Is this a good thing? As far as I can tell, I can't say whether a specific type implements an interface, short of browsing all methods in the package, looking for receivers of that specific type. The compiler does that easily, but I don't. This does not help code readability.

A type and its associated pointer type may or may not implement the same interface, depending on how the methods are "associated" with the value and pointers of that type. In order to understand how a type or its corresponding pointer type implements an interface, you need to understand method sets, which will be explained below. The notion of a type implementing an interface is related to method set inclusion. For more details see "When does a type/pointer type implement an interface?" below.

Any used-defined named type (structs, aliased types) can be made to implement interfaces.

The fact that Go detaches the contract from implementation with interfaces allows for polymorphism. Wen a method call is made against an interface value, the equivalent method of the stored user-defined type value it is executed. The user-defined type that implements an interface is often called a concrete type for that interface.

Interfaces in Go tend to be small, exposing only a few functions, or just one function.

Method Sets

A type may have a method set associated with it.

There are two kinds of method sets: interface method sets and user-defined types method sets. In the user-defined type method set case, there's a distinction between the type method set and the pointer type method set.

If a type does not have any of the previously mentioned method sets, it is said to have an empty method set.

In a method set, each method must have a unique non-blank method name.

The language specification defines the method sets here: https://golang.org/ref/spec#Method_sets.

Interface Method Set

An interface method set is a list of method declarations (function name and signature), specified in the interface type declaration. The interface type declaration has the only purpose of defining the method set and giving it a name - the interface name.

The method set only contains method names and signatures, so the interface type does not define how the behavior is implemented, but just the behavior's contract. The interfaces allow us to hide the incidental details of the implementation. The behavior implementation details are contained by user-defined types, via methods.

Also, the method signatures from the interface method set are independent on whether the corresponding methods from the concrete types are declared with value or pointer receivers.

Interface Type

An interface type is a user-defined type whose only purpose is to introduce a method set (the interface method set) and to give it a name.

The interface type declaration starts with the type keyword, to indicated that this is a user-defined type, followed by the interface name and the keyword interface, followed by the interface method set declaration between curly braces. The interface method set declaration consists in a list of method names followed by their signatures. Unlike in the struct's case, we don't define fields.

type MyInterface interface {
 
    <function-name-1><function-signature-1>
    <function-name-2><function-signature-2>
     ...
}

Example:

type A interface {

    m1(i int) int
    m2(s string) string

}

Interface Name Convention

If the interface type contains only one method, the name of the interface starts with name of the method and ends with the er suffix.

When multiple methods are declared within an interface type, the name of the interface should relate to its general behavior.

Interface

The method set of an interface type it is said to be the type's interface.

User-Defined Type Method Set

Method Set associated with the Values of a Type

The method set associated with the values of a type consists of all methods declared with a value receiver of that type.

The specification defines the method set of a type as the method set associated with the values of the type.

Method Set associated with the Pointers of a Type

The method set associated with the pointers of a type T consists of both all methods declared with a pointer receiver *T and with a value receiver T.

The method set associated with the pointers of a type always includes the method set associated with the values of the type.

Why the Difference between Method Sets associated with Values and Pointers

It is not always possible to get the address of a value, but it is always possible to get the value an address points to.

TODO more, page 130

When does a Type/Pointer Type Implement an Interface?

Note that notion of a type implementing an interface and its corresponding pointer type implementing the same interface both make sense, and they are subtly different.

According to the language specification, a user-defined type T implements an interface if its method set (all methods declared with a value receiver of type T) is a superset of the interface.

By extrapolation, a pointer type implements an interface when the method set associated with pointers to that type is a superset of the interface. As per User-Defined Type Method Set section, the method set associated with the pointer of a type include implicitly the method set associated with the value of the type. For more details about value and pointer receivers, see:

Value and Pointer Receivers

For more details about pointer types see:

Pointer Types

Example

The example that follows shows how a type B implements interface A:

//
// The interface A declares an interface method set containing a single method m()
//
type A interface {
    m()
}

//
// At this point, the type B is not yet linked to the interface A in any way. 
// Its method set is empty, so it does not implement interface A, it does not 
// implement any interface.
//
type B struct {
    i int
}

//
// We make B implement interface A by declaring B as a value receiver for m(). 
// This means B's method set includes now m() and it is a superset of A's method 
// set.
//
func (b B) m() {
    // simply reports the value of i
    fmt.Println(b.i)
}

...

//
// B now implements A, so B instances can be assigned to A variables
//
var a A
a = B{1}
a.m()

...

A Variation of the Example

Note that if in the example above we declare

func (b *B) m() {
    ...
}

instead of

func (b B) m() {
    ...
}

then the a = B{1} assignment would fail to compile with:

./main.go:23: cannot use B literal (type B) as type A in assignment:
	B does not implement A (m method has pointer receiver)

This is because the type B does not implement the interface, because m() is not in the type B method set.

However, if we try:

var a A
a = &B{1}
a.m() 

it works in both cases, because the method set associated with the B pointers include both func (b B) m() ... and func (b *B) m() ... so the pointer type B implements the interface.

Passing Interfaces to Functions

Interfaces can be used as arguments to functions. Passing an interface instance insures that the function body can rely on the fact the interface methods are available on the passed instance.

With the example above, we declare a function f() that expects an interface A and we pass a B instance when invoking the function:

...

func f(a A) {
    a.m()
}

...
b := B{1}
f(b)
...

Note that the B instance can be passed by value (as in the example above) or by reference (as in the example below). Both cases work:

...
b := B{1}
f(&b)
...

or (same thing)

...
bPtr := new(B)
f(bPtr)
...

TODO further discussion on the merits of passing the interface by value and by reference.

Interfaces as Fields

Interfaces can be used as fields in structs.

Implementation Details

An interface variable is a two-word data structure.

The first word contains a pointer to an internal table called iTable, which contains type information about the stored value: the type of the value that has been stored (the concrete type) and a list of methods associated with the value.

The second word is a reference to the stored value.

The combination of type information and pointer binds the relationship between the two values.

More details "Go in Action" page 125.


TODO

TODO