Java NIO and TCP Connections: Difference between revisions

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<syntaxhighlight lang='java'>
<syntaxhighlight lang='java'>
        //
//
        // The main event loop
// The main event loop
        //
//


while(true) {
    //
    // This call blocks until at least one I/O event occurs
    //
    selector.select();
    Set<SelectionKey> selectedKeys = selector.selectedKeys();
    for(Iterator<SelectionKey> i = selectedKeys.iterator(); i.hasNext(); ) {
            //
            // Figure out what kind of I/O event was selected
            //
            SelectionKey k = i.next();
            if ((k.readyOps() & SelectionKey.OP_ACCEPT) == SelectionKey.OP_ACCEPT) {
                    //
                    // New connection
                    //
                    c.info(TIMESTAMP_FORMAT.format(new Date()) + ": new connection");
                    //
                    // Remove the key from the set
                    //
                    i.remove();
                    //
                    // Retrieve the SocketChannel for the new connection, make it non-blocking, and register
                    // it with the same selector so now we can handle incoming data events on the same event
                    // loop
                    //
                    ServerSocketChannel ssc = (ServerSocketChannel)k.channel();
                    SocketChannel sc = ssc.accept();
                    sc.configureBlocking(false);
                    sc.register(selector, SelectionKey.OP_READ);
                    //
                    // TODO this is where we pass the channel to a console subsystem to send data back on it
                    //
                }
                else if ((k.readyOps() & SelectionKey.OP_READ) == SelectionKey.OP_READ) {
                    //
                    // New data available, read it
                    //
                    //
                    // Remove the key from the set
                    //
                    i.remove();
                    SocketChannel sc = (SocketChannel)k.channel();
                    ByteBuffer buffer = ByteBuffer.allocate(1024);
                    int bytesRead = sc.read(buffer);
                    if (bytesRead == -1) {
                        //
                        // TCP connection was closed
                        //
                        c.info(TIMESTAMP_FORMAT.format(new Date()) + ": TCP connection closed");
                        //
                        // Unregister the channel, by canceling the key. If we don't do this, data availability
                        // events for zero-length data will keep popping up.
                        //
                        k.cancel();
                    }
                    else {
                        //
                        // Read data
                        //
                        buffer.flip();
                        byte[] content = new byte[bytesRead];
                        buffer.get(content, 0, bytesRead);
                        c.info(TIMESTAMP_FORMAT.format(new Date()) + ": " + new String(content));
                    }
                }
            }
        }
</syntaxhighlight>
</syntaxhighlight>



Revision as of 19:05, 25 July 2018

Internal

Overview

This article describes the programming model involved in establishing a simple TCP connection and interacting with it with non-blocking I/O, from Java. We use Java NIO APIs primitives introduced in Java 4.

Programming Model

Server

The server code uses a Selector to multiplex over selectable channels: selectable channels: a ServerSocketChannel that listens for incoming network connections and creates new SocketChannels for each new TCP connection, and subsequently registered SocketChannels.

//
// Main selector multiplexor. We use the main thread as selector thread.
//

Selector selector = Selector.open();

//
// The ServerSocketChannel used to accept new TCP connections
//

ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
serverSocketChannel.configureBlocking(false);
InetSocketAddress address = new InetSocketAddress(PORT);
ServerSocket ss = serverSocketChannel.socket();
ss.bind(address);

//
// Register the ServerSocketChannel with the selector
//

serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);

The main event loop handles two types of events: new connections and data availability on the existing connections. Once a new connection is detected, the selector thread retrieves the corresponding SocketChannel and registers it with the same selector. If data becomes available on any of the registered SocketChannels, we use a Buffer to read it.

//
// The main event loop
//

while(true) {

    //
    // This call blocks until at least one I/O event occurs
    //

    selector.select();

    Set<SelectionKey> selectedKeys = selector.selectedKeys();

    for(Iterator<SelectionKey> i = selectedKeys.iterator(); i.hasNext(); ) {

            //
            // Figure out what kind of I/O event was selected
            //

            SelectionKey k = i.next();

            if ((k.readyOps() & SelectionKey.OP_ACCEPT) == SelectionKey.OP_ACCEPT) {

                    //
                    // New connection
                    //

                    c.info(TIMESTAMP_FORMAT.format(new Date()) + ": new connection");

                    //
                    // Remove the key from the set
                    //

                    i.remove();

                    //
                    // Retrieve the SocketChannel for the new connection, make it non-blocking, and register
                    // it with the same selector so now we can handle incoming data events on the same event
                    // loop
                    //

                    ServerSocketChannel ssc = (ServerSocketChannel)k.channel();
                    SocketChannel sc = ssc.accept();
                    sc.configureBlocking(false);
                    sc.register(selector, SelectionKey.OP_READ);

                    //
                    // TODO this is where we pass the channel to a console subsystem to send data back on it
                    //

                }
                else if ((k.readyOps() & SelectionKey.OP_READ) == SelectionKey.OP_READ) {

                    //
                    // New data available, read it
                    //

                    //
                    // Remove the key from the set
                    //

                    i.remove();

                    SocketChannel sc = (SocketChannel)k.channel();
                    ByteBuffer buffer = ByteBuffer.allocate(1024);
                    int bytesRead = sc.read(buffer);

                    if (bytesRead == -1) {

                        //
                        // TCP connection was closed
                        //

                        c.info(TIMESTAMP_FORMAT.format(new Date()) + ": TCP connection closed");

                        //
                        // Unregister the channel, by canceling the key. If we don't do this, data availability
                        // events for zero-length data will keep popping up.
                        //

                        k.cancel();

                    }
                    else {

                        //
                        // Read data
                        //

                        buffer.flip();
                        byte[] content = new byte[bytesRead];
                        buffer.get(content, 0, bytesRead);

                        c.info(TIMESTAMP_FORMAT.format(new Date()) + ": " + new String(content));
                    }
                }
            }
        }

Client

JavaNIOAndTCPConnections.png

Example

Playground Java NIO and TCP Connections