Java NIO and TCP Connections

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Internal

Overview

This article describes the programming model involved in establishing a simple TCP connection and interacting with it with non-blocking I/O, from Java. We use Java NIO APIs primitives introduced in Java 4.

Example

Playground Java NIO and TCP Connections

Programming Model

JavaNIOAndTCPConnections.png

Server

The server code uses a Selector to multiplex over selectable channels: selectable channels: a ServerSocketChannel that listens for incoming network connections and creates new SocketChannels for each new TCP connection, and subsequently registered SocketChannels.

//
// Main selector multiplexor. We use the main thread as selector thread.
//

Selector selector = Selector.open();

//
// The ServerSocketChannel used to accept new TCP connections
//

ServerSocketChannel serverSocketChannel = ServerSocketChannel.open();
serverSocketChannel.configureBlocking(false);
InetSocketAddress address = new InetSocketAddress(PORT);
ServerSocket ss = serverSocketChannel.socket();
ss.bind(address);

//
// Register the ServerSocketChannel with the selector
//

serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);

The main event loop handles two types of events: new connections and data availability on the existing connections. Once a new connection is detected, the selector thread retrieves the corresponding SocketChannel and registers it with the same selector. If data becomes available on any of the registered SocketChannels, we use a Buffer to read it.

//
// The main event loop
//

while(true) {

  //
  // This call blocks until at least one I/O event occurs
  //

  selector.select();

  Set<SelectionKey> selectedKeys = selector.selectedKeys();

  for(Iterator<SelectionKey> i = selectedKeys.iterator(); i.hasNext(); ) {

        //
        // Figure out what kind of I/O event was selected
        //

        SelectionKey k = i.next();

        if ((k.readyOps() & SelectionKey.OP_ACCEPT) == SelectionKey.OP_ACCEPT) {

           //
           // New connection
           //

           info("new TCP connection");

           //
           // Remove the key from the set
           //

           i.remove();

           //
           // Retrieve the SocketChannel for the new connection, make it non-blocking, and register
           // it with the same selector so now we can handle incoming data events on the same event
           // loop
           //

           ServerSocketChannel ssc = (ServerSocketChannel)k.channel();
           SocketChannel sc = ssc.accept();
           sc.configureBlocking(false);
           sc.register(selector, SelectionKey.OP_READ);
       }
       else if ((k.readyOps() & SelectionKey.OP_READ) == SelectionKey.OP_READ) {

            //
            // New data available, read it
            //

            //
            // Remove the key from the set
            //

            i.remove();

            SocketChannel sc = (SocketChannel)k.channel();
            ByteBuffer buffer = ByteBuffer.allocate(1024);
            int bytesRead = sc.read(buffer);

            if (bytesRead == -1) {

                 //
                 // TCP connection was closed
                 //

                 info("TCP connection closed");

                 //
                 // Unregister the channel, by canceling the key. If we don't do this, data availability
                 // events for zero-length data will keep popping up.
                 //

                 k.cancel();

            }
            else {

                  //
                  // Read data
                  //

                  buffer.flip();
                  byte[] content = new byte[bytesRead];
                  buffer.get(content, 0, bytesRead);

                  info("received: " + new String(content));
          }
      }
   }
}

Client

The client creates the SocketChannel explicitly but it also registers it with a Selector, so it can asynchronously read the data that comes from the server.

//
// Use a selector to receive data asynchronously
//

final Selector selector = Selector.open();

//
// Create the SocketChannel
//

SocketChannel socketChannel = SocketChannel.open();
socketChannel.connect(new InetSocketAddress("localhost", ServerMain.PORT));
socketChannel.configureBlocking(false);

c.info("socket connected");

//
// Register the ServerSocketChannel with the selector, so we can asynchronously receive data
//

socketChannel.register(selector, SelectionKey.OP_READ);

//
// Create a selector thread that will be notified on asynchronous data arrival
//

new Thread(() -> {

        while(true) {

            try {

                selector.select();

                Set<SelectionKey> selectedKeys = selector.selectedKeys();

                for(Iterator<SelectionKey> i = selectedKeys.iterator(); i.hasNext(); ) {

                    SelectionKey k = i.next();

                    if ((k.readyOps() & SelectionKey.OP_READ) == SelectionKey.OP_READ) {

                        //
                        // New data available, read it
                        //

                        //
                        // Remove the key from the set
                        //

                        i.remove();

                        SocketChannel sc = (SocketChannel)k.channel();
                        ByteBuffer buffer = ByteBuffer.allocate(1024);
                        int bytesRead = sc.read(buffer);

                        if (bytesRead == -1) {

                            //
                            // TCP connection was closed
                            //

                            c.info("TCP connection closed");

                            //
                            // Unregister the channel, by canceling the key. If we don't do this, data availability
                            // events for zero-length data will keep popping up.
                            //

                            k.cancel();

                        }
                        else {

                            //
                            // Read data
                            //

                            buffer.flip();
                            byte[] content = new byte[bytesRead];
                            buffer.get(content, 0, bytesRead);

                            c.info("received : " + new String(content));
                        }
                    }
                }
            }
            catch(IOException e) {

                e.printStackTrace();
            
            }
        }
}, "Selector Thread").start();

//
// Enter the command line loop, this is where we write data on the socket
//

while(true) {

    String line = c.readLine();

    if (line.startsWith("exit")) {

        break;
    }

    //
    // Send data
    //

    ByteBuffer buffer = ByteBuffer.allocate(1024);
    buffer.clear();
    buffer.put(line.getBytes());
    buffer.flip();

    while(buffer.hasRemaining()) {

        socketChannel.write(buffer);
    }
}

socketChannel.close();

c.info("socket channel closed");