Graphs: Difference between revisions
(3 intermediate revisions by the same user not shown) | |||
Line 16: | Line 16: | ||
=<span id='Subjects'></span>Graph Concepts= | =<span id='Subjects'></span>Graph Concepts= | ||
{{Internal| | {{Internal|Graph_Concepts#Graph_Definition|Graph Concepts}} | ||
=Graph Representation in Memory= | =Graph Representation in Memory= | ||
{{Internal|Graph Representation in Memory|Graph Representation in Memory}} | {{Internal|Graph Representation in Memory|Graph Representation in Memory}} | ||
Line 22: | Line 23: | ||
* [[Graph Search]] | * [[Graph Search]] | ||
** [[Shortest Path in a Graph]] with breadth-first search, Dijkstra's algorithm and more | ** [[Shortest Path in a Graph]] with breadth-first search, Dijkstra's algorithm and more | ||
** [[Longest Path in a Graph]] | |||
** [[A Path in a Graph]] | |||
** [[Find Connected Components in an Undirected Graph]] with breadth-first search | ** [[Find Connected Components in an Undirected Graph]] with breadth-first search | ||
** [[Find Strongly Connected Components in a Directed Graph]] with Kosaraju's two-pass algorithm, based on depth-first search | ** [[Find Strongly Connected Components in a Directed Graph]] with Kosaraju's two-pass algorithm, based on depth-first search |
Latest revision as of 01:36, 10 November 2021
Internal
Overview
Graphs are fundamental data structures in computer science. They map directly to a large number of problems that involve physical networks - such as the phone network or the internet, or logical networks about parallel relationships between objects in general - the order in which to execute interdependent tasks, or the analysis of social networks.
Graphs are backed by mathematical formalism. The Graph Concepts page provides a number of terms, concepts, notations and some mathematical tools that are useful when dealing with graphs. Graph Representation in Memory describes ways to represent graph nodes and edges in such a way that they can be efficiently manipulated by algorithms. The most common arrangements - adjacency lists and adjacency matrices - are discussed.
The most obvious problem that arises when dealing with graphs is to walk them. It includes searching the graph or finding paths through them, or more generically, exploring a graph to infer knowledge about it. The classical algorithms for graph exploration are breadth-first search (BFS) and depth-first search (DFS). Both these algorithms are very efficient, they are capable of exploring the graph in linear time of the number of vertices and edges O(n + m). They are described and discussed in the Graph Search page.
Building upon the basic graph search algorithms, we discuss several graph problems: computing the shortest path between two vertices using breadth-first search and then with Dijkstra's algorithm, vertex clustering heuristics involving finding connected components in an undirected graph with breadth-first search or finding strongly connected components in a directed graph with depth-first search, topological sort of a directed acyclic graph with depth-first search.
Graph cuts refer to graph partition into vertex subsets. The minimum cut problem is representative for this class of problems.
Graph Concepts
Graph Representation in Memory
Graph Algorithms
- Graph Search
- Shortest Path in a Graph with breadth-first search, Dijkstra's algorithm and more
- Longest Path in a Graph
- A Path in a Graph
- Find Connected Components in an Undirected Graph with breadth-first search
- Find Strongly Connected Components in a Directed Graph with Kosaraju's two-pass algorithm, based on depth-first search
- Topological Sort of a Directed Acyclic Graph with depth-first search
- The Minimum Cut Problem
- Minimum spanning tree algorithms: Prim's Algorithm, Kruskal's Algorithm